Playing Planning Poker in Crowds: Human Computation of Software Effort EstimatesTechnical Track
Fri 28 May 2021 22:35 - 22:55 at Blended Sessions Room 2 - 4.1.2. Agile Methods
Reliable cost effective effort estimation remains a considerable challenge for software projects. Recent work has demonstrated that the popular Planning Poker practice can produce reliable estimates when undertaken within a software team of knowledgeable domain experts. However, the process depends on the availability of experts and can be time-consuming to perform, making it impractical for large scale or open source projects that may curate many thousands of outstanding tasks. This paper reports on a full study to investigate the feasibility of using crowd workers supplied with limited information about a task to provide comparably accurate estimates using Planning Poker. We describe the design of a Crowd Planning Poker (CPP) process implemented on Amazon Mechanical Turk and the results of a substantial set of trials, involving more than 5000 crowd workers and 39 diverse software tasks. Our results show that a carefully organised and selected crowd of workers can produce effort estimates that are of similar accuracy to those of a single expert.
Fri 28 MayDisplayed time zone: Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change
10:00 - 10:55 | 4.1.2. Agile MethodsTechnical Track / SEIS - Software Engineering in Society / Journal-First Papers at Blended Sessions Room 2 +12h Chair(s): Silverio Martínez-Fernández UPC-BarcelonaTech | ||
10:00 20mPaper | Real World Scrum A Grounded Theory of Variations in PracticeJournal-First Journal-First Papers Zainab Masood University of Auckland, Rashina Hoda Monash University, Kelly Blincoe University of Auckland DOI Pre-print Media Attached | ||
10:20 15mPaper | Awareness and Perception of Agile in Saudi Software IndustrySEIS SEIS - Software Engineering in Society Pre-print Media Attached | ||
10:35 20mPaper | Playing Planning Poker in Crowds: Human Computation of Software Effort EstimatesTechnical Track Technical Track Pre-print Media Attached |
22:00 - 22:55 | 4.1.2. Agile MethodsSEIS - Software Engineering in Society / Journal-First Papers / Technical Track at Blended Sessions Room 2 | ||
22:00 20mPaper | Real World Scrum A Grounded Theory of Variations in PracticeJournal-First Journal-First Papers Zainab Masood University of Auckland, Rashina Hoda Monash University, Kelly Blincoe University of Auckland DOI Pre-print Media Attached | ||
22:20 15mPaper | Awareness and Perception of Agile in Saudi Software IndustrySEIS SEIS - Software Engineering in Society Pre-print Media Attached | ||
22:35 20mPaper | Playing Planning Poker in Crowds: Human Computation of Software Effort EstimatesTechnical Track Technical Track Pre-print Media Attached |